Project Drakonic Fright Night
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Devlog
- December 06, 2018 by Drakon94#pixel art, #animation, #learning, #greyscaleToday I tried to make a little bit of my own art and realized that I am very far of where I would like to be. So I pulled up some basic tutorials on how to do pixel art and animation. Following a good... Continue reading
- December 04, 2018 by Drakon94#game dev, #planning, #Unity, #sound, #sfx, #8-bit, #artAs I pointed out in my first post "Beginning of planning" I had some thoughts about a critical path. There will be two sides at my game completing against each other. One should be self customizable w... Continue reading
- December 03, 2018 by Drakon94#2D Game, #Unity, #Lighting, #Tilemap, #Game Dev, #eary developmentSo today I have played around with the lighting concept of the game. As the title suggest I want it to be scary and dark in some way and I think one way to achieve that is the correct lighting. I have... Continue reading
- December 02, 2018 by Drakon94#game dev, #lighting, #unity, #sprite mask, #retro gamesToday I took the first steps in development to test out some very basic concepts. In this case take the first steps is quite literally since I took a basic animated sprite (I just wanted to have somet... Continue reading
- December 02, 2018 by Drakon94#new project, #starting up, #game development, #planningLearning from the Game Off 2018 and various videos of great Game Developers on Youtube I have decided to take a more structured approach to this game project. That means that I sat down and opened a n... Continue reading